Sunday, 24 June 2018

Sempronius is Missing

When we awoke in the barracks of dragon mountain, Sempronius was gone. After a little bit of investigation, we realized that he wasnt just gone. He had been taken. Not only that, but the Yellow Orb was missing too. The abductor appeared to disappear into the wall. Go through the court yard, meet up with some companions and then vanish through another wall. Just on the other side, we found a used teleportation circle. We quickly drew a copy of the circle in the hopes that someone would be able to translate it for us. With nothing left to do here, we traveled back to the Shining Tower.

On the second night of our journey to The Shining Tower, a young dwarven girl came to Garruk in the night. She told him that we were not worthy of possessing the pendants and that if we wanted our friend back we would have to trade them for him. Garruk felt that the dwarves were not the threat as the girl seemed to be enchanted. We decided to continue and seek out a wizard in The Shining Tower.

When we reach the city gates the guards stop us and we are required to identify ourselves. It seems the upraising of the followers of Odin is getting out of hand. After we are approved, the guards inform me that Selus would like to see me. Cole searches out a blacksmith and Garruk goes hunting for magical items.

Selus welcomes me and invites me into his chambers. He congratulates me on all the work we have been doing to find the orbs and pendants and tells me that I have been promoted to the position of Inquisitor. With this title comes both perks and responsibilities. I am to continue my quest for the orbs and report back with any information I find as often as I am able. To help me in this quest I am granted free stay at any of the temples of Zues. Additionally, I have been given a beautiful suit of plate armor. This armor, which is adorned with golden lightning bolts offers magical protection against both thunder and lightning attacks. I have no doubt that I have found favor with Zues as a gift so great could not be earned without it.

When I present the drawing of the teleportation circle to Selus he suggests that we report to Stormgear. Stormgear interprets the runes for me and explains that the spell would take one past the Silent Planes. Unfortunately, he is unable to use the teleporter to transport to locations other than the other teleporters. He suggests that we find a wizard who is capable of casting teleportation.

The next night there is a small banquet to celebrate my promotion. I am introduced to the Head Inquisitor, Stannis, and several of my contemporaries. Stannis seems unimpressed but everyone verifies that he always comes off that way, no matter the situation.

With all of our affairs in order, our next task is to find a wizard who will be able to help us track down Sempronius. Hopefully we run into Chandra and Grim along the way and they can help us rescue our lost friend.

Thursday, 19 October 2017

The Man in the Silent Planes

The road to Blackstone was uneventful. When we arrived we were reunited with our ranger friend, Garruk. He has a new traveling companion, a warlock called Sempronius. The gods have a strange sense of humor. A month ago I had never heard the name Sempronius and now I am looking for a bard and have a traveling companion both by that name.

In Blackstone, Elizabeth of the order of Hera gives us information about a man named Dros Maji. Apparently he nearly overthrew the whole order some time ago and has been exiled to the Silent Planes ever since. She tells us that he should have information for us about the pendants. First, as promised we must bring the Amulet of the Unnamed One to Selus in the Shining Tower so that he can examine it. Satisfied that the amulet is in safe hands we head to the Silent Planes.

The Silent Planes are as strange a place as you have ever been. The moment you enter this realm you are overcome with a strange combination of peace and terror. There is absolutely no sound. Your mind is allowed to wander, free of any distractions. This can be comforting but a weak mind can quickly get lost. It is in the deepest silence that we must truly listen.

After wandering for a couple hours we spot a single stone building in the distance. On each of the four sides there is a tent. As we get closer we can see there are 3 men standing guard outside the structure. These men are the Monks of the Four Elements. They have been charged with the protection and imprisonment of Dros Maji. As we approach the monks are rightfully suspicious. When we explain that we are here on business of the Temple of Zues they agree to let us question their ward.

Inside the stone box that is Dros Majis cell there is nothing but an old, almost ancient, man chained to the rear wall. He can hardly be considered a man anymore. His body has been consumed by dark magics for so long that it is impossible to tell if he is still among the living. I have no doubt that his soul waits at the gates of Tartarus where it will meet its final judgement when his body is finally put to rest.

Our interrogation of Dros Maji proves to be surprisingly fruitful. We learn that he once had the red amulet. When he wore it he claims to have seen the light. It gave him a direct link to the unnamed one. A direct link to “Baloc.” While under its power he wanted nothing more than to bring peace to the world, by any means possible. Since the removal of the amulet everything has become muddled in his mind. Nothing seems real.

Additionally, the Endless Library has the red orb and has been abusing its powers for centuries.  He also knows that at one time there were believed to be orbs at the Shattered Isles, Dragons Run, and White Run. If this is true then we now know the location of all six orbs. He advises us to seek the bard Sempronius if we want more information.

We passed White Run on the way to the Silent Planes. It seems the gods want us to travel there next. I have no doubt that Cole will agree with me. As we passed the cursed land on our journey here I felt a longing in him to travel into the death and return to something.

 

Thursday, 5 October 2017

Chandras Trial

Our return trip to Three Rivers was uneventful. We had a few days to prepare for the trial so we gathered information on what the prosecution was planning. It seems that they were planning on pinning all of the atrocities that happened in Mine Town on Chandra. This trial, like all the trials of men, was going to be a farce. Judgement should be left in the hands of the gods.

After the prosecution made their claims we presented our defense. We displayed that Chandra could not have acted alone. The cell doors in the basement of the magic shop were far to heavy for someone of her strength to open and close. We also displayed that once under the control of the amulet, a person can be compelled to do very absurd things.

Fortunately for Chandra, this was enough to convince the judge to set her free. He did place one caveat on her release however. She was to be released into our custody. And with this, any wrongdoings she committed would be ours as much as hers. We agreed to this and will be returning to Blackstone and then the Shining Tower in the morning.

Sunday, 1 October 2017

The Shining Tower

In the morning, Garruk decided he must head back to the mountains. We bid him farewell then Grim, Cole and I use the teleportation chamber in Blackstone to travel to The Shining Tower. Here we are greeted by a young priest of Zeus who escorts us to the high priests chamber so that we may present our findings.

The high priest, Zetus, welcomes us and listens to our story. We tell him about Ricky Vallish and Chandra. We tell him about the goblin attacks on Mine Town and the orange orb. We tell him about the unearthed glyph in the mine and the matching amulets. Lastly we present to him with Chandras amulet. At this point, the scholar standing next to Zetus requests to be dismissed. Zetus grants this and tells us to follow this man into his study.

The scholar, Selus, asks if he may examine the pendant. He explains that it is part the holy symbol for The Nameless One. The points represent each of the 6 core attributes of all living creatures. It is believed that there is an orb for each though only the location of the purple orb was known. That is, until we learned of the orange orb.

The purple orb is imbued with great wisdom. The red amulet that we recovered from Chandra is believed to be linked to intelligence. This may explain why she was suddenly able to cast spells. It may also explain why she lost her memory when the amulet was removed. It is no coincidence that Ricky Vallishs companion Weblar, who possesses the orange amulet, is so capable in all things related to strength.

Selus asks if he may study the amulet. He suspects it will only take 2-3 months to do so. We assure him that he will have his chance but first we must make sure that we return to Three Rivers before the trial starts. He is disappointed but understands that it is in the interest of good that we must leave. Arrangements are made for us to teleport to Blackstone and travel by horseback to Three Rivers. We depart in the morning.

Saturday, 9 September 2017

The Prophesy of Doom

Our journey to Blackstone took just over a week to complete. Along the way we encountered some orcs and an ettin. During the battle with these monsters we witnessed for the first time the true power of Coles new sword. He was striking with a bloodlust the likes of which I had never seen before. After a kill he seamed to be without control, seeking death regardless of who his prey was.

Upon arrival to Blackstone Bertha is returned to her family. They have little to offer by way of payment though their gratitude is well felt. They do tell us that there is a rumor of a darkness or doom of some kind lingers in the mountains.

Satisfied that this task is complete we move on to the Temple of Hera. Here we meet with the priestesses Elizabeth. She confirms the rumors. She has seen visions and in them the titan, who is only known as “The Unnamed One”, awakes. It is still unclear who is awakening this fiend and what they intend to do when they have completed their task but it is certain that they must be stopped, and at all costs.

We tell Elizabeth of Ricky Vallish and his quest to bring back the city of Krinton. She assures us that Krinton is but a fairy tale and anyone who seeks it will find nothing but an endless maze of riddles and nonsense. She also tells us that there is a member of the party of adventurers who destroyed the mine 75 years ago who still lives. The human bard, Sempronius.

After 4 days of research Elizabeth concludes that she is unable to fully understand the powers of the amulet with the facilities available to her. The necklace should be taken to The Shining Tower where the high priest of Zeus can study it. She offers to make arrangements to teleport us there in the morning.

Sunday, 6 August 2017

Returning the Eye of Grok

With the Eye of Grok secured, we part ways with Ricky Vallish and return to Mine Town. Captain Bridgemans men were there trying to investigate the magic shop incident but the locals are less than helpful so we aided the guards in their investigation. After they are satisfied that they have all the information they need they travel back to Three Rivers to report their findings. We are to return as well in one months time to testify in Chandras trial.

After a rest we continue on to the goblins. I am hesitant to return such a precious artifact without knowing its true nature. However, we gave them our word and if we dont have that, what do we have. At the very least, we know where it is should the time come that we need it.

The goblins, surprisingly,  have been true to their word as well. There have not been any raids on Mine Town nor have they increased their fortifications since we were last at their village. Upon our return we are greeted with what I can only assume is a goblins best attempt at hospitality. Their chief reassures us that, as long as the goblins are not attacked, they wont attack Mine Town.

Back in Mine Town we seek out Stonebeard and tell him our news. Ever the pessimist, he is reluctant to believe that peace can be found with goblins. He would much rather they had simply been eradicated. But, he acknowledges that the attacks have stopped over the last two weeks and agrees to give Cole his prize, the dragons head sword. It is a beautiful thing but I am suspicious of it. We have yet to learn of its true abilities.

With our businiess with the goblins and Ricky Vallish complete it is time for us to return to Blackstone. Cole has to see that Bertha, the child who was tortured, is returned safely to her family and I must report my findings to my church. We leave in the morning.

Saturday, 1 July 2017

Ricky Vallish

We left Mine Town to track down Ricky Vallish. It was said that he was going to Three Rivers, a village that is about two weeks travel by road. Being in a bit of a hurry we decide to take a more dangerous path which should only take us three days. This path is seldom taken as there is a tribe of orcs that has built an establishment along it.

On our second day of travel Garruk notices a giant plume of smoke in the distance. As we get closer we encounter a band of four orcs and their chief. It is clear that they want nothing to do with us as they run right past. The smoke turns out to be coming from the orc village. Someone has set the whole place ablaze. There are orc corpses everywhere. Nothing in this place remains standing.

We arrived at Three Rivers on the third day to find a great celebration. All through the town people are praising the name of Ricky Vallish, destroyer of orcs. As in Mine Town, the women of Three Rivers are smitten with, and the men want to be just like, Ricky Vallish. Vallish was telling the tale of his conquest every hour at the Charging Goat.

After one of Vallishs increasingly embellished telling of the the battle with the orcs Cole confronts him. He demands that the orb that was stolen from the goblins be returned. Vallish says he will make a deal. He will trade the orb for the necklace and pendant that kept Chandra under its control. This was not an option. Under no circumstance will I allow that evil to be used again.

Our party felt it best to notify the captain of the guard, Nathaniel Bridgeman of what happened below the magic shop in Mine Town. We couldnt bear to see the same thing repeated in another city. The captain summoned Vallish though we were unable to compel him to confess to what he had done. His silver tongue can get him out of anything it seems. Bridgeman did agree to send someone to Mine Town to investigate our claims. Unfortunately that will take days and Vallish has declared he will be leaving in the morning.

In the morning we decide to leave with Vallish and his silent companion Weblar. As long as he has the orb we will be with him. The day is spent traveling down an uneventful road as we are told many tales of their adventures and grand accomplishments. Weblar, who also wears a diamond pendant says nothing the entire journey. He is clearly the brawn of the group and we are no match for him.

We set up camp for the night and again Vallish offers the trade, orb for pendant. We reiterate that this is not an option. Cole goes on to explain that we need the orb to prevent the goblins from attacking Mine Town. In a strange twist of events, Vallish shows compassion and hands over the orb. He doesnt want people to suffer from his actions and will find another way to bring Crinton back. The next morning we journey back to Mine Town and the Goblins to return the orb.

Sector B

Our business in Mine Town seems to be coming to an end. Bertha is now safe. The goblins have stopped attacking. Chandra is no longer under the control of the pendant. All that remains is to see the giant mural for our selves.

A day is spent touring the mine. Sector B has long been abandoned. There is only one other set of foot prints which certainly belong to the bard, Ricky Vallish. Upon reaching sector B there is an eerie aura emanating from the giant glyph on the wall. It is exactly as the towns people described, six giant diamonds made of metal with a fist sized recess in each. There is no doubt that a great and ancient evil placed this here. We must stop Vallish from doing whatever it is he intends to do with the orbs.

 

Sunday, 4 June 2017

The Girl and the Amulet

When we returned to Mine Town after our encounter with the goblins, Cole had an errand to run so Grim, Garruk and I decided to find out what is going on with the old magic shop. Tim and Tommy explain that it is haunted and no one has entered it in a very long time. They have even heard an increased number of moans and screams coming from within the last two months. When we tell them that we want to explore it and see what is happening they are taken aback. “What if there are giant spiders in there!” After a little while they agree to let us investigate but we have to promise not to let whatever is in there out.

The main floor of the magic shop is full of empty display cases and covered with dust. There is a noise coming from the basement so we head down. Down below we find a room full of cages. The cages are occupied by all manner of creatures ranging from goblins to children. They appear to be dead with the exception of one small child in a corner cage. The walls are covered in blood and appear to be some kind of ancient writing. There is one glyph that I recognize. It is the union of 6 diamonds. It represents the gods that lived before there was time.

As we are taking in the horror of this torture chamber a woman comes in the room and asks what we are doing. Before we are given a chance to respond she blasts us with some magical fire. Grim falls to the ground and I tend to him. Garruk engages her and she runs off. Just then Cole, enters the basement and helps Garruk capture the woman. After they subdue her I notice she has a pendant much like a portion of the ancient glyph on the wall. I take it from her and make it safe. Grim regains consciousness and the little girl is let out of her cage. This is without a doubt the evil my superiors sensed in this area.

The child in the cage turns out to be Bertha, the girl Cole was hired to bring back to her uncle. The woman was the redhead from the bar, Chandra. When Chandra regained consciousness she had no memory of the last two months. Apparently, the bard Rickie Vallish gave her the necklace and it took over her mind. She has spent the last two months conducting ancient rituals and unspeakable acts in an attempt to bring “them” back.

When I showed the pendant to the local priest and described the glyph on the wall he mentioned that long ago the miners had seen a similar shape in sector B of the mines before the collapse. There were giant metal diamonds shaped just like the pendant set into the walls of the mine and each had a hole, roughly the size of a fist in them.

My theory is that 75 years ago, the adventurers came to investigate the giant mural on the wall. Whether deliberately or by accident they collapsed the mine. There the symbol lay dormant for generations, until the bard arrived two months ago. He stole the orb (which I theorize will fit into one of the 6 recess), did something in the mine and then gave Chandra the amulet which then bewitched her.

It has become clear that nothing is more important than learning about this symbol. The bard must be tracked down and the orb and any others like it must be recovered. Additionally, we must learn if anyone else has been possessed in the way Chandra was and free them of their burden as well.

The Eye of Grok

In the morning, while Grim, Cole and I are discussing our plans to visit the goblins, the ranger we had been told about comes into the tavern. He introduces himself as Garruk and offers his assistance. Apparently the goblins have an establishment about 3 miles to the east and he can take us there.

As we approach the goblin  settlement, it is obvious that they are waiting for us. This band has been fortifying their home over the last two months. Primitive towers and walls surround their village. The towns people and our ranger friend mentioned nothing of this. Clearly it is a new development. When we enter bow and magic range Grim and Garruk start picking off the Goblins on the towers. Their leader comes out and offers a challenge. Cole accepts the challenge and engages him. I approach to help with the  others while Grim and Garruk cover us. The goblin boss quickly realizes he is no match for Cole. Cole offers a Parle.

After some discussion with the boss we learn that the goblins have been attacking so consistently because about two moons ago a human in fancy clothes came and stole their sacred orb, The Eye of Grok. It is a beautiful glowing orange globe that the goblins have had for generations. We tell them that we will retrieve their orb and they agree to stop attacking the city. However, if we do not return in three moons the deal is off.

It would seem that the bard who came through a few months ago did more than just spend time in the mines. There is very little doubt in my mind that he is responsible for the theft of the orb and the resulting raids on Mine Town. When we return to Mine Town Stonebeard isnt happy about the arrangement. But then, he isnt happy about much.