For a little while now, I have been calling the village of Alna my home. Nestled in the woods, it is a place that is surrounded by natural beauty. It is unencumbered by buildings, walls, fences and other things meant only for keeping people out. Those who live here do so for two reasons. One, they are no longer welcome where they came from and two, the other residents have chosen to let them stay.
Today is a special day for a small group of us. Today is our name day. Our group is as diverse as the population of Alna. There is the dragonborn sorcerer, Kriv. The lizard folk, Lish and the half-orc, Grulog, both of whom are barbarians. Then there are the wood elves. The ranger Nihil and her druid sister whos name I cant seem to recall.
The mayor, Nibsom, summoned us to the center of the village. A small crowd gathers and he explains that in order to remain in Alna, we must prove our worth. To do so we must undergo 3 trials. Each more difficult than the last.
Our first trial takes place in The Cave of Shadows. Almost immediately upon entering the cave we could tell it was a dangerous place. Four giant spiders were milling about in the first rotunda. With two powerful fighters, a couple of spell casters, a master archer and my stealth there was no doubt the six of us would be able to handle four spiders without much trouble. Unfortunately, while we were finishing up the first two, some of us werent paying attention, and two more fiends snuck in. This mistake nearly cost us everything. We managed to overcome this surprise and learned a great deal from the encounter. Badly hurt, we decided to make camp for the night. But not before dining on some delicious spider stew!
In the morning we went further into the cave. Here we found a strange shrine. on the floor there was a very large blue glyph. On one wall there was a gigantic stone cauldron with a red liquid in it. The liquid had the consistency of cherry flavored sugar water. Though, non of us dared drink it. The back of the shrine had a strange statue in it. It appears that the jaw of the statue opens and closes but we were unable to find a way to activate it. Perhaps the most perplexing thing was the four scarecrows laying randomly around the shrine.
After a little bit of investigation, Grulog got board and threw one of the scarecrows into the middle of the glyph. The moment the straw hit the ground the glyph turned red and all of the scarecrows sprang to life. Having learned from our mistakes in the previous battle we defeated them in no time flat. When the last pile of hay met its demise, the jaws of the statue opened. Inside we found six, round, golden coins. Each coin had a hole in its center and one of our names on it. We have completed the first trial. Time to head back to Alna and find out what we face next.