Sunday, 15 May 2016

The Road to Neverwinter

Malcer, as the new sheriff of Phandalin, asked if I would be part of the party to escort two prisoners to Neverwinter. My new companions are the dragonborn called Patrin Verthisathurgiesh and the human monk Zedheir. The two of them already posses considerable skill and should make for great allies on this journey.

wowmop-orc-conceptThe first prisoner is, our wizard friend, Ilarno Albreck. He will be standing trial for his crimes against the people of Phandalin. The other is a dragonborn called Worbor. He has killed his best friend. Though, he claims it was in self defense.

What should have been a simple two day journey turned out to be quite an ordeal. While camped for the night we were raided by an orc war chief with two of his soldiers and a goblin boss with two of his minions. After we dispatched them, we found notes on the leaders calling for our prisoner Worbor and another dragonborn Tokul to be captured or killed. There were also instructions to capture me at all costs.

We captured one of the goblins, though, they are rarely of any value. We will bring him along with us to Neverwinter and they can sort out what to do with him there. Hopefully we can reach our destination without any further disruptions.

Sunday, 17 April 2016

Cragmaw Castle

Cragmaw CastleThis rundown castle was infested with grick, goblins, hobgoblins, bugbears, and an owl bear. Deep in the castle we find Klarg and two drow. They have a dwarf held captive, who they have obviously been torturing for information. We defeat Klarg and one of the drow but the other escapes. Our interrogation of  Klarg confirms that he has been working for the Black Spider to help her find Wave Echo Cave. Klarg killed Grunden and has left his brother Nurow for dead. Certain that we have all the information we can get from Klarg, Gimble runs him through.

Reidoth revives Nurow who confirms everything that Klarg told us. Based on what weve found in the castle we can assume that Grundens traveling companion, Sildar Hallwinter, found the same fate as Grunden. Nurow will guide us to Wave Echo Cave but asks that we help him return to Phandalin first. We agree, after this journey we could use a good nights rest as well.

After a nice long rest we spend the day in Phandalin. Habin reassures us that the Roughians have not been a problem and Glasstaff is going to be transported to Neverwinter very soon. Habin, who is enamored with Malcer, offers him the position of Sheriff of Phandalin. Malcer accepts the position though he will see to the destruction of the Black Spider first. The rest of the day is spent selling, trading, and purchasing gear. Now fully equipped, we are ready to head to Wave Echo Cave.

Sunday, 3 April 2016

Redbrand Hideout

nothicAfter a good night sleep at the Sleeping Giant, we head to the abandoned Tresendar Manor, the hideout of the Redbrand Roughians. Within its dilapidated walls we encounter and dispatch several fiends; everything from the likes of skeletons and bugbears to a strange magic using creature called a nothic. Working alongside these beasts were the Redbrand Roughians. Deep in the hidout we find the leader of the Roughians, Glassstaff. After a brief skirmish, Glassstaff surrenders. Among his possessions we find a dwarfs journal and a letter from the Black Spider that reads:

Lord Albreck,

My spies in Neverwinter tell me that strangers are due to arrive in Phandalin. They could be working for the dwarves. Capture them if you can, kill them if you must, but dont allow them to upset our plans. See that any dwarven maps in their possession are delivered to me with haste. I am counting on you , Ilarno. Dont disappoint me.

Larno AlbrekWith Ilarno in our custody, we return to the townmasters hall for questioning. After some probing we learn that Klarg, a bugbear, is helping to supply muscle to the Roughians. He is doing this under the command of The Black Spider. As we suspected, The Black Spider is a drow who is searching for Wave Echo Cave. Unfortunately, Ilarno didnt know where Klarg or The Black Spider could be found. Habin has agreed to see that justice finds Ilarno.

Now that the Redbrand Roughians are eliminated we decide to have a drink at the Sleeping Giant. Here we are meet with a heros welcome. We agree that our next objective should be locating Grunden. As we are discussing how to do this, a halfling called Qelline Alderleaf introduces herself and says that she may be able to help. She doesnt know where Grunden is but a friend of hers, the druid Reidoth, may be able to help. He is currently living in the abandoned city of Thundertree. We will set out for Thundertree at first light.

Sunday, 6 March 2016

Welcome to Phandalin

A Dwarf called Grunden Rockseeker, commissioned my companions, Malcer Windrivver, Gimble Nackle, and I to transport a shipment to Barthen’s Provisions. It seemed a simple task, so we agreed. With the exception of a poorly planned goblin ambush, we arrived in Phandalin unscathed.

phandalinUpon arriving at the provisions shop, Barthen tells us that Grunden has been captured. I wonder if the goblins had anything to do with this. We decide to get some food at the local pub. On our way we are accosted by a group of boys claiming to be the Redbrand Roughians. We brush them off and proceed to the Sleeping Giant.

We find a table and order some soup and wine. When the soup arrives so do the Roughians. After a quick altercation we have two of them tied up and the other two, well, are no longer a threat. We order more soup and a round for the bar on us.

With our bellies full, we question our captives. Clearly out classed, our new friends are more than willing to chat. It sounds as though the Roughians are being run by the wizard Glassstaff. He is by no means the leader. He takes his orders from something called The Black Spider. The Redbrand Roughians are roughly 20 strong and work from the abandoned Tresendar Manor.

Harbin_WesterThe townmaster, Habin Wester, arrives at the bar. He expresses his gratitude and agrees to house our captives in the town jail. He begs us to help rid the town of the Roughians. We agree. Malcer, always concerned with following the law, asks to be deputized. The townmaster does so.

We decide that it would be best for us to get a good nights rest and investigate the Redbrand lair in the morning. Rescuing Grunden is going to have to wait.