Our return trip to Three Rivers was uneventful. We had a few days to prepare for the trial so we gathered information on what the prosecution was planning. It seems that they were planning on pinning all of the atrocities that happened in Mine Town on Chandra. This trial, like all the trials of men, was going to be a farce. Judgement should be left in the hands of the gods.
After the prosecution made their claims we presented our defense. We displayed that Chandra could not have acted alone. The cell doors in the basement of the magic shop were far to heavy for someone of her strength to open and close. We also displayed that once under the control of the amulet, a person can be compelled to do very absurd things.
Fortunately for Chandra, this was enough to convince the judge to set her free. He did place one caveat on her release however. She was to be released into our custody. And with this, any wrongdoings she committed would be ours as much as hers. We agreed to this and will be returning to Blackstone and then the Shining Tower in the morning.
We left Mine Town to track down Ricky Vallish. It was said that he was going to Three Rivers, a village that is about two weeks travel by road. Being in a bit of a hurry we decide to take a more dangerous path which should only take us three days. This path is seldom taken as there is a tribe of orcs that has built an establishment along it.
On our second day of travel Garruk notices a giant plume of smoke in the distance. As we get closer we encounter a band of four orcs and their chief. It is clear that they want nothing to do with us as they run right past. The smoke turns out to be coming from the orc village. Someone has set the whole place ablaze. There are orc corpses everywhere. Nothing in this place remains standing.
We arrived at Three Rivers on the third day to find a great celebration. All through the town people are praising the name of Ricky Vallish, destroyer of orcs. As in Mine Town, the women of Three Rivers are smitten with, and the men want to be just like, Ricky Vallish. Vallish was telling the tale of his conquest every hour at the Charging Goat.
After one of Vallishs increasingly embellished telling of the the battle with the orcs Cole confronts him. He demands that the orb that was stolen from the goblins be returned. Vallish says he will make a deal. He will trade the orb for the necklace and pendant that kept Chandra under its control. This was not an option. Under no circumstance will I allow that evil to be used again.
Our party felt it best to notify the captain of the guard, Nathaniel Bridgeman of what happened below the magic shop in Mine Town. We couldnt bear to see the same thing repeated in another city. The captain summoned Vallish though we were unable to compel him to confess to what he had done. His silver tongue can get him out of anything it seems. Bridgeman did agree to send someone to Mine Town to investigate our claims. Unfortunately that will take days and Vallish has declared he will be leaving in the morning.
In the morning we decide to leave with Vallish and his silent companion Weblar. As long as he has the orb we will be with him. The day is spent traveling down an uneventful road as we are told many tales of their adventures and grand accomplishments. Weblar, who also wears a diamond pendant says nothing the entire journey. He is clearly the brawn of the group and we are no match for him.
We set up camp for the night and again Vallish offers the trade, orb for pendant. We reiterate that this is not an option. Cole goes on to explain that we need the orb to prevent the goblins from attacking Mine Town. In a strange twist of events, Vallish shows compassion and hands over the orb. He doesnt want people to suffer from his actions and will find another way to bring Crinton back. The next morning we journey back to Mine Town and the Goblins to return the orb.